![]() ![]() You need macOS 13 or later and a supported iPhone, but then you get a much more immersive experience. The reason headphones can’t perfectly simulate 3D audio out of the box is that all our ears are different this lets the software adapt to your ears. Apple’s sophisticated 3D sensors on the iPhone are perfectly suited to calibrating spatialized sound. I’ve been meaning to write about this one, as it’s been a long time coming. (They don’t mention MainStage investigating that…) It’s especially vital to Apple, it would seem, since so many iOS apps support it – so now you have a great way of keeping your apps in time with Logic, among many other use cases. This one’s a no-brainer, as more and more software adds support for Ableton’s open sync/jamming protocol. I don’t know about you, but I’m constantly looking for something that works as fluidly as it does in the marketing materials, and I do find myself juggling Live and Logic, in particular.Ībleton Link support. That’d be welcome if it works as advertised. There are some equally interesting features tucked into this update, too, including the ability to add/edit hints for downbeats and beats with Smart Tempo analysis, and apparently, a machine learning-based system that Apple claims improves analysis quality. They’ve written up a very clear explanation of this in the updated user guide. No count-in, no annoying clicks – apply tempo after the fact. You can now capture ideas without a metronome – just start recording audio and go. Pictured at top: Ableton Link, courtesy Ableton.įree tempo recording and Smart Tempo enhancements. That includes support for Ableton Link, the ability to capture ideas without using a metronome, and the fancy new iPhone self-calibration for Spatial Audio, plus a hefty handful of long-awaited additions. Apple quietly dropped Logic Pro 10.7.5 with some highly desirable stuff. ![]()
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